Game Portfolio

Games (2017 – Present)

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6. LootBox Simulator (Clickbait Studios , Winter 2017-July 2018) 

Steam Link


  • 3D modeler/animator on Loot Box Simulator
  • 3d modeled and rigged Todd and RNGatchavarios (Main protagonist and antagonist)
  • Rigged, and animated multiple Lootboxes, such as the main box
  • Added Bullet Hell boss level
  • Designed 2D Looks of the minibosses


5. Flicker (Hyper Force Dash 2-3, June 2018)

  • 3D modeler for another senior game
  • Modeled Bedroom Assets
  • Playtested game functionality


4. Hardlight Katana -First Playable (Winter 2017-Spring 2018)

Screenshot (51).png

  • Lead Artist on senior capstone game HardlightKatana
  • Created space environment assets (excluding skybox) and player model
  • Student team work with Johannes Spaulding (Lead developer) and Sean Woods (Producer)


3. 3D Bullet Hell Prototype – Video Demo (Summer 2017- Winter 2017)

  • Personal project – all roles
  • 3D Bullet Hell prototype
  • Features full 360 degree movement
  • Demonstrates bullet pattern formations/generations

2. Day at the Bleach (Spring 2017)

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  • Main programmer of a html game called Day at the Bleach
  • Day at the Bleach is a game about the bleaching of the Great Barrier Reef.  You play as a painting fish that tries to paint life back into the dying coral.  The game ends when all of the coral die.
  • Created main player movement, simple enemy Fish AI, player paint and attack systems, and coral healing systems.


1. Immaterial (2017)

  • 3D artist for UCSC game called Immaterial, a VR game
  • Helped design technological models such as computers, servers, and cameras
  • Collaborated with other 3D artists to create conceptual level designs